

In It Takes Two, in A Way Out, you cannot play alone, it’s impossible. When you design a single-player game and then you add co-op to it, you have to adapt it. When you’re playing a game that’s designed for co-op, it’s done so that the communication is key. The games you talked about- Pikmin, Mario-those games are single-player games that can also be played as co-op. It’s a narrative co-op game only, which means it’s designed and written, made from the beginning, as co-op. They’re calling It Takes Two or A Way Out a co-op game, and of course it is a co-op game, but it is a co-op game unique of its kind. I have to start by saying that I think many people are missing. You seem to stress collaboration over competition. I’m saying, “No, go there, do this,” and she’s saying, “No, do this, do that.” When we play your games, we don’t experience that sense of frustration. They’re both good games with good co-op modes, but they sometimes make us annoyed at each other. My wife and I recently played Super Mario 3D World and Pikmin 3. By embracing the beloved but endangered co-op format, Fares and Hazelight have helped prop up the flagging fortunes of local co-op, or “couch co-op,” which has fallen by the wayside in this always-online age.įares, 43, who’s also famed for his “fuck the Oscars” speech at The Game Awards 2017, spoke to The Ringer this week about the development of It Takes Two, the evolution of his co-op gameplay, why he has high hopes for the future of couch co-op, and storytelling in movies versus video games. Both It Takes Two and A Way Out require cooperative play in a split-screen format, though only one player has to have purchased the game. The title of Fares’s latest release could also apply to his earlier ones: Each entry in the spiritual trilogy features a team-up between two protagonists. It Takes Two follows Cody and May, a married couple on the verge of divorce who are transformed into dolls by their daughter’s tears and forced to platform, puzzle, fight, and fly their way back to their bodies. A Way Out is a story about escaping from prison and exacting revenge. All three games garnered critical acclaim, and A Way Out and It Takes Two were published by Electronic Arts as part of its indie-oriented EA Originals label.īrothers is a fantasy tale about two brothers who set off to find a cure for their father’s illness.

With Hazelight, he’s spearheaded the development of A Way Out (2018) and It Takes Two, the latter of which was released last month for Windows as well as last-gen and current-gen PlayStation and Xbox consoles. The Swedish-Lebanese director’s transition to interactive entertainment began with Brothers: A Tale of Two Sons, the 2013 title he helmed for Starbreeze Studios. Now he makes video games as the head of Hazelight Studios, the game design company he founded in 2014.
